
Although there's no official word on how close the game is to finished, the game ran silky smooth throughout all our playtesting, even in the large outdoor areas. The player models look fantastic, the weapons feel and sound extremely tight (much meatier than many of the weapons in DOOM 3), and the game just rumbles at every turn. With all the bells and whistles and graphical splendor of DOOM 3, Quake 4 looks like it will come out of the dark and offer plenty of outdoor areas to keep the game from looking like DOOM 3.5. In terms of production value, Quake 4 looks and sounds spectacular. Since these were just the first two levels, we'll have to wait and see if the entire Strogg army uses the same tactics, or if they get smarter as the game goes on. The combat in these first two levels was pretty simplistic, with enemies that could, in several ways, easily be mistaken for ones from DOOM 3 - some Strogg would hurl energy balls, leap out, attack and slash, while others would fire weapons from a distance and not do much to protect themselves. With another soldier fighting alongside Kane, we fought down narrow outdoor pathways, with various groups of Strogg lurking around each corner, until we reached the level exit. The second level - "Air Defense Trenches" - was exactly what its name suggested. (Apparently, in the future, humans can survive crash landings originating in orbit we're just going with it.) Just as your commander finishes explaining the situation, however, your ship is hit by a missile and crash-lands on the surface. You play Matthew Kane, and as your Rhino Squad's dropship approaches the planet, your leader spells out the situation, which conveniently summarizes the plot events of Quake 2: a lone marine defeated the Makron boss and destroyed the Big Gun, opening the doors to a human offensive. In the US the game launches on Tuesday, 19th June with a new 19.99 price point. Our playtesting began right from the game's opening credits, which start amongst debris floating through space (including a few body parts) outside the planet Stroggos, interrupted abruptly by the arrival of a human fleet. Bethesda will re-release seven-year-old first-person shooter Quake 4 on Xbox 360 in June, it's announced.
QUAKE 4 ON XBOX 360 PC
In addition to playing the PC version, we also had a chance to check out Quake 4 on the Xbox 360, and both versions appear that they might be ready sooner than you might think. This week, we had a chance to spend some time playing both aspects of Quake 4, blasting our way through several single-player missions as well as checking out a few new multiplayer maps. Then there's the entire single-player campaign as well, returning the player to the planet Stroggos that was introduced in Quake 2. For starters, we got to spend some quality time with the game's multiplayer, and while it's hardly anything that will be considered revolutionary or groundbreaking, it appears as if it'll retain a lot of what make Quake 3 so popular, while upgrading it to DOOM 3-level graphics. Since visiting Texas for QuakeCon last month, we've been excited to see a little more of Quake 4.
